Face Skin
Even with Dodge & BurnCreate a smoother facial appearance: Remove facial lines, dullness, and blemishes to create a smoother facial appearance.
Sculpt with Dodge & Burn
Enhance facial dimensionality
The “Sculpt with Dodge & Burn” module includes two sub-sliders, allowing for subjective and free adjustment of the intensity level.
Facial Features Slider: Enhance facial features to accentuate contours and add facial dimensionality.
Facial Contours Slider: Strengthen the definition of skeletal contours to shape and refine the bone structure.
We recommend using “Even with Dodge & Burn” and “Sculpt with Dodge & Burn” in combination for optimal results.
Compared to the previous “Smooth Face Skin (Dodge & Burn)” (now named “Textured Smoothing”), the new Dodge & Burn modules provide more accurate blemish correction, ensuring a smoother and more natural facial appearance and enhanced capability for refining facial lighting and shadows.
Textured Smoothing
(previous Smooth Face Skin (Dodge & Burn)
Utilize Dodge & Burn technology to implement subtle but effective changes that enhance the shape and three-dimensionality of your pictures. Remaining the texture, stereoscopic, and light and shadow layers, to achieve an advanced smooth and blemish-free skin.
Frequency Separation
A new Frequency Separation feature has been added for both facial and body skin. Includes two sub-sliders: High Frequency Slider and Low Frequency Slider, which can be used together for precise fine-tuning.
- High Frequency Slider:
Increasing the high-frequency slider enhances skin texture and helps improve issues such as blurring.
If the image has too much noise or grain, reducing the high-frequency slider could soften the skin.
- Low Frequency Slider:
If the overall smoothing effect doesn’t seem strong enough even with the main slider – Frequency Separation Slider at its maximum, you can increase the low-frequency slider for a soften effect.
Lowering the low-frequency slider can enhance facial structure.
Note: The Frequency Separation Feature is suitable for most portrait images, especially those with relatively even exposure.
What’s the difference between Frequency Separation and Soften Skin?
- These are two different smoothing techniques. Frequency Separation preserves the high-frequency details of the skin, giving a sharper and clearer effect overall. Soften Skin, however, focuses on making the skin look smoother and more supple.
What’s the difference between Frequency Separation, Even/Sculpt with Dodge & Burn and Textured Smoothing?
- Even/Sculpt with Dodge & Burn and Textured Smoothing are AI-driven techniques that analyze facial structure and types of imperfections, offering a more adaptive and precise approach. In contrast, Frequency Separation follows the traditional Frequency Separation method used in Photoshop, providing a broader, more consistent effect. The choice between the two depends on the specific retouching requirements.
Soften Skin
(previous Face Skin Smoothing)
Using the frequency separation technology, smoothing and removing the small dots on the skin surface from the low-frequency layer, keeping the detail and skin texture from the high-frequency layer, and finally blending two layers together to achieve the effect of smoothing the face skin.
Applying a higher value of face skin smoothing will lead to a loss of realism and naturalness of the characters in the picture, and you can pull the slider to adjust the degree of smoothness to achieve a better result.
Body Skin
Even (Dodge & Burn)
A new “Body Skin – Even (Dodge & Burn)” slider has been added, with a range from 0-100, defaulting to 0. Using the principles of Dodge & Burn Even, quickly resolve uneven lighting and unnatural shadows caused by cellulite, muscle compression, loose skin, and blemished skin while preserving the original body structure and skin texture.
This feature supports manual application to remove accidental effects.
Frequency Separation
Frequency Separation feature is available for body skin retouching. Includes two sub-sliders: High Frequency Slider and Low Frequency Slider, which can be used together for precise fine-tuning.
Soften Skin
(previous Body Skin Smoothing)
Using the same technology as Face Skin Smoothing, but applying it to the body.
Skin Texture
The skin texture feature allows you to add additional skin texture to character based on your need to form more natural skin.
Supports fine adjustment on glossiness, texture, and clarity slider to create characters’ facial texture. You can also click on the three new skin texture presets (satin, matte, dewy) to quickly add the skin texture type.
Skin Texture Adjustments

Satin preset – Reduce the glossiness, to achieve a more nature and soft feeling.
Matte preset – Adjust the glossiness, texture, clarity to provide a more gorgeous look.
Dewy preset – Add more glossiness, to make the skin more radiant.
Glossiness – Identify the brightness area of the face, use the slider to adjust such highlight to add more light or reduce light (Please note this only works for the glossiness which already exists, and if it does not exist then adjusting the glossiness will not have any effects).
Texture – Use the slider to adjust the skin texture, and slider to the left to reduce the texture, blurring the high frequency areas, and making it visually look less textured. The slider increases the texture while you move it to the right.
Clarity – Use the slider to adjust the skin sharpening, to form a more defined skin texture.
Skin Tone
AI Unify Face Complexion
Sometimes the color of the character’s face is uneven, and AI Unify Face Complexion can be used to even the face skin of the character and make the color of the face more consistent.
AI Unify Body ComplexionSometimes the color of the character’s body is uneven (sun tint mark), and AI Unify Body Complexion can be used to even the body skin of the character and make the color of the face more consistent.

Unify Body Complexion
The original “Unify Complexion“ feature. Sometimes the color of the face and the body might be different due to various reasons, and this feature mainly aims to even the skin tone of the character and makes the color of the body and the facial skin more consistent.
Skin Tone Adjustment

Provide 8 different skin tones which can be freely selected to switch the skin color. All skin will support the adjustment through the slider.
Temperature
This slider will adjust the applied skin color temperature which you have selected. Moving the slider to the left will provide a cooler effect on the skin color, and moving it to the right will provide a warmer effect on the skin color.
Tint
A new Tint slider has been added to the Skin Tone feature, effectively addressing deeper needs such as reducing redness of the skin.
It is recommended to use this in conjunction with AI Unify Face/Body Complexion.
Skin Radiance
Used to improve the appearance of the person’s skin tone by making it look brighter and clearer for dull skin caused by light or skin tone problems.
Pulling the slider can turn the skin into glowing and healthy-looking skin.
The skin brightening feature will not change any brightness around the facial feature. It will only apply to the body’s skin.
Rosy Complexion
The Rosy Complexion slider has been enhanced with bidirectional functionality, enabling users to effectively reduce excessive redness on the subject, or provide a healthier, rosy complexion of body skin.